Beer, wine, skulls and shots. Cheeky, loud, and themed entirely around a bar.
Swap two neighbours to line up three or more. Fill tonight's tab before the moves run out. Four bars upstairs, four rooms behind the cellar door, then the stage above them both.
Swap two neighbouring items (tap one, tap the other, or drag) so three or more of a kind line up. Nothing happens if no line forms.
Four in a row leaves a party popper: it blows away its whole row or column when it is part of a match.
Five in a row or an L/T shape leaves a keg bomb: it takes out everything around it, three by three.
Barrels are nailed to the floor. They never move, but a match right next to one smashes it. Some nights want a certain number of them gone.
Season two is the Velvet Room: the same rules, six different things to line up. Finishing a bar unlocks the door downstairs.
Season three is the stage: feathers, satin and grease paint, and a dressing room behind the curtain. Finishing the rooms sends you up to the theatre.
Specials detonate each other. Line two of them up and the whole counter goes.
Stars are for score: one for finishing, two and three for finishing with style.
The bar is open. It will wait.
You filled the tab.
Score 0